Virtual Reality
Created using the Meta VR headset and Open Brush, Glass Horse marks my exploration into immersive, spatial design. I began by expanding my workspace through augmented reality and sketching intuitively around myself, shaping a horse in motion. Discovering the diamond brush unlocked the ability to craft translucent, three-dimensional forms, transforming the figure into a glass-like sculpture mid-gallop. Layering animated and smoke brushes, I built depth, muscle, and atmosphere—capturing the tension between fragility and strength, motion and stillness. This piece reflects my fascination with how virtual tools can translate emotion and form into light and space.
Video Game Character Design:
Developed in VR using the Meta headset and Open Brush, this 3D character concept draws inspiration from Tomb Raider. The piece explores proportion, motion, and form through immersive sculpting and layered texturing techniques, blending digital artistry with spatial design to create a dynamic, game-ready heroine in an action pose.